T.I.M.E Stories is a narrative decksploration game. Each player is free to give their character as deep a “role” as they want, in order to live through a story, as much in the game as around the table. But it’s also a board game with rules which allow for reflection and optimisation. The T.I.M.E Stories system is a central support common to an entire series of adventures.
It has been a grueling training regiment at the Academy, but you’re finally ready for your first mission as a full-fledged T.I.M.E. agent. You and your team will travel back (or forward) in time to prevent some cataclysmic event. But don’t waste a moment, every second counts!
In T.I.M.E. Stories, you will work cooperatively with a team to solve a mystery taking place in a different era. Each team member will enter a shell of someone alive at the time and gain their physical strengths and weaknesses. If you can’t complete the adventure in time you’ll be sent back to the start of the mission for another attempt.
Each T.I.M.E. Stories deck is a new scenario waiting to be discovered! When are we this time?
Download the Rulebook (9.1 Mb PDF)